Universal Symbol System Language-One World Language

ABSTRACT

A system for symbolic communication including a communication system, a sender communication device including a processor and a memory, a symbolic communication software module stored in the sender communication device memory, the symbolic communication software module including a database of symbols, with some of the symbols being billable, each billable symbol being associated with a merchant and having a billing rate associated with its use in a message, the symbolic communication software module comprising executable instructions that when executed by the processor cause the processor to allow a user to select symbols to compose a message; send the message to a receiver communication device using a communication system; count and record each symbols used in the message in the symbol server, and bill the merchant for the use of the billable symbol in a message, using the billing rate associated with the billable symbol.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of application Ser. No. 14/806,322,filed Jul. 22, 2015, which claims priority to U.S. Provisional patentapplication No. 62/071,969 filed Oct. 8, 2014, the entire content ofeach of which are hereby incorporated by reference.

FIELD OF THE INVENTION

The invention relates to a communication program using symbols drivenwith a consensus building symbol system, which can be monetized throughthe use of symbols which relate to products and services.

BACKGROUND OF THE INVENTION

Communications programs, such as cell phone texting is well known.Emoticons are also well known. However, applicant's invention goes wellbeyond what is known in providing a communications program usingconsensus-popularity driven symbols which can be used with cell phones,email, smart TV's, computers, publishing and/or education.

A picture is worth a thousand words and if everybody agrees on what apicture means, it is worth even more, allows communication acrosslanguages and can be monetized by using pictures of products andservices, as discussed further below.

BRIEF SUMMARY OF THE INVENTION

JGist™, Inc. (the applicant) is a software development company that hascreated a universal symbol system, One-World Language that can use anyof the 5 human senses, primarily sight and sound. These symbols can bedelivered in any form; i.e. 3D, holographic, stereo, streaming media,movies, stationary pictures or images, etc.

JGist™ has developed an Internet technology that links a SymbolarySelection Bank′, knowledge engine with an infinite number of softwaredevelopment applications or APPS. This concept claims the merging of twomajor components of communication that can operate separately or incombination:

First Claim: The creation of a Universal Symbol System—One WorldLanguage, JGist™ through the use of symbols within a consensus popularbuilding symbol system.

Second Claim: A monetization process called Naturalized Commerce™ thatuses a product and service “attraction” in its acquisition model.

Through the use of direct or indirect reference to words, phrases ormessages, including consumer brands, JGist™ will create the world'sfirst universal language while simultaneously creating an Internetcommerce continuum.

BRIEF DESCRIPTION OF THE DRAWINGS

An exemplary embodiment of the invention is explained in greater detailbelow with reference to the figures.

FIG. 1 is a block diagram of the overall system.

FIG. 2 shows the seven parts of the overall system.

FIG. 3 is a symbolic diagram showing the Symbolary selection bank.

FIG. 4 is a symbolic diagram showing the monetization portion of theinvention communication program.

FIGS. 5-16 are directed to a smartphone example of a JGist message.

FIGS. 17-45 show composition of a JGist message in more detail.

FIGS. 46-65 show the JGist symbolary selection wheel in more detail.

FIGS. 66-75 show an email version of JGist.

FIGS. 76-93 show more information about the knowledge engine.

DETAILED DESCRIPTION OF THE INVENTION

While this invention may be embodied in many forms, there are describedin detail herein specific embodiments of the invention. This descriptionis an exemplification of the principles of the invention and is notintended to limit the invention to the particular embodimentsillustrated.

Referring to FIG. 1, two standard smartphones 12 running a JGistcommunication app communicate using the cellular texting system 14 andin particular a graphical enabled texting system, as is well known inthe art. A search engine servicer 16 is connected to the cellular system14 and hosts the Symbolary selection bank database (i.e. symbolthesaurus/dictionary). 18.

SSB 18 contains a row for each symbol which can be used, a categoryassociated with each system, a count of how many times each symbol isused in a JGist message, which allows ranking symbols by how popularthey are, a field for whether the symbol has a charge associated withit, the charge and the vendor information.

The components of the system are shown in FIG. 2. There are SevenComponents of the invention disclosed in this utility patent. Thesecomponents are outlined in the Internet Technology Illustration (FIG. 2)showing how the components work together.

1. Symbolary Selection Bank™, “Knowledge engine”

2. Information mediums and media. “Multi-screen devices or anytraditional communication methods.”

3. Software APPS and/or Applications. “Computer systems or portabledevices.”

4. Development partners. “Embedded software technology.”

5. Senders. “Initiators of any message.”

6. Receivers. “Recipient or message reader.”

7. Monetization sponsorship. “Attraction based acquisition of productsor services.”

FIG. 3 is directed to the Symbolary selection bank and 1.1-1.6 arediscussed in more detail below.

1.1 Symbolary Selection Bank™ SSB Overview

The Symbolary Selection Bank™, (SSB) is a real time, perpetually updatedsearch engine used to build the universal one world language calledJGist™ or JGisting™ (A Symbol System). It will accumulate commonly usedsymbol data worldwide gathering consensus of meaning among users in acontinuously updated incoming and outgoing loop. The symbols, primarilyvisual or sound (and may include the other 3 human senses) are mostcommonly used by the largest number of users for a particular thOUght ormessage. The Symbolary Selection Bank™ will monitor all sponsors,subscriber partners and software application users with theirpermission. This would then be available to the JGist™ Symbol selectorApp software being used in multi-screen devices¹ of the sender/receiverto craft and communicate their message. ¹ Any device used with theintent to communicate, view or watch an electronic communication. Anyvisual communication device via state of the art technology, ie smartphone, laptops, tablets, internet TV, and any future technologiesrelaying any message or communication. This term also refers to anydevice with a screen capable of playing video content, such as asmartphone, laptop, tablet, computer and internet TV.

The SSB will create a symbolized One World Language while creating aNaturalized Commerce™ model where products and services will be acquiredthrough consumer attraction rather than promotion using informationcollected with Internet knowledge engine technology. It will also tracksymbol usage for product and service partner logos, symbols and couponoffers for effectiveness and billing purposes. The SSB will also createa billing matrix. (100% validatable impressions). This can be a singlecomputer or group of computer servers working together to create aUniversal language and Naturalized Commerce™. These components can worktogether or separately, as they achieve consensus-popularity.Additionally, the SSB will include a JGistBits™ coupon currencysupported by a product or service billing system.

-   Reference: Provisional patent application, Application No.    62/071,969, page 24, sections 1-4, Page 25 sections 1-4 and pages    26-27 sections 1-2 and page 29,30,31,32, page 85.

1.2 SSB™ Storage and Organization

The Symbolary Selection Bank SSB is a symbol system intelligence and aninformational storage system (gallery of symbols). The SSB is organizedand contained within one or more computer servers (knowledge engine) inan international, geographical and culturalthesaurus/dictionary/encyclopedia format. The SSB will containconsensus-popular symbols that represent words, phrases or messages inany/all of the 5 human senses primarily sight and sound. These symbolswill create A Symbol System that will be organized by class and categoryof meaning for efficient access and retrieval of symbol choice.

-   Reference: Provisional patent application, Application No.    62/071,969, pages 24, 25, 26, 27 section 2 and pages 29-32.

1.3 SSB™ Symbols Harvest Process

The Symbolary Selection Bank SSB harvesting process will incorporate avast number of methods to populate and archive any and all symbols.Included in the SSB Symbol System will be symbols in any of the fivehuman senses that will be harvested either directly, indirectly, blind,social genius, or through commercial methods. Additionally, JGist™ willhave symbols introduced by language experts or companies for input andcollaboration. Additionally symbols will be created through internalproprietary development. Other methods of populating the SSB couldinclude user generated suggestions, Gamification or other creativesources.

Populating the Symbolary Selection Bank, (SSB) (Five identifiedmethods.)1. The first method: Indirect Symbol Harvesting

Initially, the SSB will be populated with symbols collected from theInternet around the world. These will be Symbols associated with words,phrases and messages that already exist on the Internet. JGist™ willcontinually and on an ongoing basis search the Internet for symbols,signs or pictures of any words, phrases or messages and information thatconnotes any of the five human senses seeking more clarification ofmeaning. It should be noted that JGist™ will operate on a legalgrounding so as to gather data that can be reused.

2. The Second Method: Direct Symbol Harvesting

The direct method will provide JGist™ website visitors with a series ofquestions or technology selection protocols that will allow visitors tosubmit or interpret symbolized data that can be stored in the data base,SSB.

3. The Third Method: The “Blind” Method

This method describes data mining for the “Symbolary™” whereby throughthe development of games and educational learning processes that willallow JGist™ will collect symbols from individuals who solve riddles,puzzles and participate in Internet games. Gamers for example, will berequired to select symbols, signs or pictures to advance in achievinggame goals.

4. The Fourth Method: Genius League of Experts

“League of Geniuses” experts in the social sciences will evaluate,create and utilize their talents and skills to both refine and validatethe symbolized information. This will include the fields of semiotics,psychology, sociology, noetics, anthropology or art, as well as graphicart and business marketing. In essence, all educational and businessfields of study.

5. The Fifth Method: Commercial

JGist™ will invite the participation of all commercial sources that wantto bring their branding to the world through signification technology.Additionally, there will be other data mining methods and techniquesdeveloped where every available form of medium and media ofcommunication will be brought to bear on the gathering of symbolizeddata and the branding of products and services.

1.4 Symbol Intelligence

The methods or ways symbols are refined or processed by the centralintelligence SSB knowledge engine “brain”. This gallery of symbolspushes and pulls symbol information to the world and manipulates/shapesand manages symbol content intelligence.

This JGisting ingenuity component can best be described as symbolmeaning enhancement by adding intuitive interpretation ofconsensus-popularity of meaning which will include some abstract(envisioned or imagined) symbol meanings and may even include elementsof computer generated artificial intelligence.

Some examples might be; personality profiling, timing, NaturalizedMarketing™ universally accepted One World Language symbols orinterpretive support by the SSB based upon user demand for interpretiveguide. (“The Ester”)

-   Reference: Provisional patent application, Application No.    62/071,969, pages 21 b, 22, 23a and b, 24, 28 and 58-66.

1.5 Technology Interfacing

Technology Interfacing refers to the melding or technological embeddingof the JGist™ technology with the world through existing or evolvingsmart phone, Internet, TV or static electronic devices such as eBooks.We are referring to how symbolized information is embedded or linkedinto or how it interfaces with all other communication technologies. Byembedding, the JGist™ symbol language makes this new technology userfriendly and compatible with virtually all communications media ormedium directly or indirectly including traditional media and electronicversions of printed material such as newspapers etc.

1.6 Symbol Selection Process

The symbol selection process begins at the senders' personalmulti-screen device. A dynamic series of symbol selection wheels (orother selection configurations) will prompt senders to add or converttheir words phrases or messages into symbols. These symbol selectionwheels will allow for better contexting of messages, including emotionvia color and sound (or other human senses). The selection of thehighest consensus-popular symbols will be included in their messages, orwill allow for the sender to use their personal preference and toconvert any product or service that is mentioned directly or indirectlyinto their brand of choice. (With permission of the sender/receiver).

The SSB will monitor all sender/receiver symbol activity for thecreation of the one world language JGist™ and the naturalized commercemodel. The symbol selection process will provide both senders andreceivers, sponsors and development partners a better method ofcommunication and feedback loop throughout the world.

-   Reference: Provisional patent application, Application No.    62/071,969, pages 40-44.

Additional Components of JGist™ International Technology

Referring again to FIG. 2, reference numerals 2-7 are discussed in moredetail below.

2. Information Mediums and Media

Multi-screen electronic devices or any traditional communicationsmethods

Examples of:

Electronic Traditional Smart phones pay phones Computers (desk andlaptop) newspapers/periodicals Tablets magazines Smart TV's non-smartTV's E Books Books (paper) Courtesy washroom ads Hand-outs Hotel lobbiesand malls

3. Software APPS/Applications

JGist™ software will offer to users APPS or applications to be used withtheir electronic device to send and receive JGisted messages. In somecases, the software will come with the software already loaded into thedevice at the factory or downloaded before being delivered to the userfrom the service provider, Cellular or Internet.

4. Development Partners

The SSB search engine/tracking software is an “embedded technology” Thisembedded software will often be licensed for use by exclusive orsemi-exclusive partners. This technology will be developed bydevelopment partners to the specifications and use criteria of JGist™International, LLC.

5. Senders

Senders are simply defined as users who are sending a JGistedcommunication on any multi-screen device.

6. Receivers

Receivers are defined as users who are receiving a JGisted communicationon any multi-screen device.

7. Naturalized Commerce™—Monetizing JGist™

-   Reference Provisional patent application, Application No.    62/071,969, page 85

FIG. 4 shows a symbolic view of the components of the monetizing ofJGist, and 7.7-7.11 are discussed in more detail below.

7.1 Naturalized Commerce™—Monetizing JGist™ Overview

JGist™ will make possible an entirely new concept and method of“Naturalized Commerce™”. Naturalized commerce will be based onattraction rather than traditional promotion in order to assistconsumers in their acquisition of products and services. This methodwill create a whole new form of currency, “Coupon Currency, calledJGistBits™”.

Whenever a user is actually looking for a product or service, theadvertising company will instantly connect with that user creating anacquisition opportunity that makes them an offer to use their productsor services in real time with an incentive coupon. This keeps thecustomer in control of the buying process, while minimizing, reducing oreliminating data overload. This will create value added loyalty, a verypowerful and cost effective way of getting people what they want, whenthey want it, while increasing profitability of companies naturally.

The Symbolary Selection Bank™ SSB, will employ the concept/method ofNaturalized Commerce™ to identify and contract with product and servicesponsors throughout the world. JGist™ International will track brandimpressions, through clicks by users, electronically delivered coupons,and coupon redemption which will include a billing process for productand service sponsors. This Naturalized Commerce™ model will affectivelyassist consumers in the acquisition of products and services whilereducing consumer chaos and unwanted solicitation. The ultimate resultof this process will be an exponential money machine that will generatea higher level of proficiency in sponsorship advertising and consumersavings.

7.2 Symbol System Language—JGist™

The international symbols system language, “JGist™”, will be becomeliterally a “conveyor belt”, communication method that will allowconsumers to access their products and services as desired, not pushedat them through promotion. It will be habitual, (the normal course ofJgisting), for JGist™ users to mention products and services directly orindirectly in the normal course of their communications, as they use andcreate the world's first truly one world language.

7.3 JGist™ APPS and Applications

Naturalized Commerce will be embedded in every JGist™ App orapplication, and can be implemented on any multi-screen device.

Each device, no matter what manufacturer or source of origin, will havea JGist™ App or application software specifically available to be usedfor each device. The software will be designed to the specifications ofJGist™ International which will include compatibility with JGist™ SSB.

The software will allow for the independent selection of product andservice brands or the placement of the mentioned brands naturally withinmessages through a symbolary selection wheel or any other selectionprocess.

7.4 Communication Methods

There are three primary communication methods that will containnaturalized commerce; they are texting, emailing and on-line TV.Additional naturalized commerce communication will include publishingand broadcasting, education, gaming entertainment, business andgovernment.

7.5 Validation of Consumer Impressions

An impression is defined as an “A. R. V. L.” (ARVL) Audience, Reader,Viewer, Listener validation. In other words, consumer impressions aredefined as anytime someone engages with words, phrases or messages wheresponsors are transmitting brands of products and services for brandrecognition.

An impression (in the context of online advertising) is when an ad isfetched from its source, and is countable. Clicking or not is not takeninto account. Each time an ad is fetched it is counted as oneimpression. Source (From Wikipedia, the free encyclopedia.)

7.6 Sponsorship Brands—Products and Services

To JGist™ brand a product or service to a prospective audience, acompany will contract with JGist™ to display their brand (logo) forpromotional purposes. This will include any use of visual images, sound,or other human senses in the communication of their company's productsor service.

7.7 Coupons—Consumer Incentives (Magnetic Marketing)

Coupons are a means of attraction for customers to acquire products orservices. This contrasts with traditional advertising in that a JGist™coupon is offered when the consumer is looking for that particularproduct or service versus a company attempting to promote/push productand services via pop-up cookies, banners or other unsolicitedadvertisement. This Jgisting coupon system will be activated when anARVL mentions directly or indirectly a product or service within theirmessage based upon Attraction not promotion. When this occurs JGist™program users will have the opportunity to include a brand in theirmessage and to receive a coupon from the brand sponsor.

This includes both an ARVL s acceptance of a mentioned brand or theirpreference of products and/or services. It should be noted that an ARVLcan “tickle” TICKLE (Transfer Information Causing a Knowledge Learning,Experience. In other words, people can transfer their coupon value tofriends, family or others around the world.

7.8 Sponsorship Partners—Brand Connections

Brands that have compatible or complimentary products or services areconnected using the JGist™ Naturalized Commerce™ System for companion orcomplimentary offers. An example might be a donut retailer and a coffeeshop.

7.9 Licensing and Royalties

The JGist™ concept and software development can and will most often belicensed to a licensee under contract to write the SSB and APP or devicesoftware, using JGist™ specifications. They will then operate andmaintain the software and hardware to run the program in a givengeography for a given period of time. As there can only be one partnerat a time for the SSB (only One World language will be allowed), theywill agree to offer their SSB JGist™ system to other service providersunder a sub-license agreement. In addition, they will also agree tosolicit and sponsor product and service providers with the JGist™ systemfor the life of our agreement.

Royalties based upon total performance results and ad revenue of usersand sponsors of the JGist™ system will be paid directly to JGist™ as apercentage of actual results. In addition, since the SSB will have thetracking and billing feature built in, they will be responsible forcollecting revenue and sharing the collection of same with JGist™through audit verifications.

7.10 Naturalized Commerce™—Magnetic Marketing

Naturalized Commerce™—Magnetic Marketing is an attraction based productand service acquisition model.

Example: If a person is texting, emailing or watching on-line TV (orother means of assimilating words messages or phrases), and it containsa product or service, they will be prompted to sponsor the JGisText,creating a “magnetic relationship” (discount-coupon incentive). Thiswill both attract and retain the customer's purchase and future loyalty.

7.11 JGistBits™—Coupon Currency

The Naturalized Commerce™ model contains a coupon currency JGistBits™loyalty card program. Each JGist™ software user will be issued aJGistBits loyalty card.

When a JGist™ system user responds to a product or service provider toclaim their coupon offer, the card will be swiped at the cash registercard reader. The card reader will first validate they are at themerchant for validation purposes. The user/consumer will automaticallyreceive a credit on their JGistBits card account of a percentage oftheir discount received for their actual purchase. The credit isredeemable at any JGist™ participating merchant in the form ofmerchandise or services and payable by the JGistBits card serviceprovider directly to the retailer. Additionally, JGistBits can betransferred to other JGistBits card carriers by going on-line andswapping or gifting the JGistBits to others. The JGistBits program willin essence build the World's first “Coupon Currency”.

JGist™ will receive a flat 2% fee on all transactions made through theuse of the JGistBits card.

Referring now to FIGS. 5-16, a texting example of a JGist message isdescribed. Each smartphone (both the sender and the receiver) has aJGist application installed (as is well know in the art). In FIG. 5, amessage “Meet me at Starbucks at 1 PM”, shown at 20, is translated intosymbols, shown at 22. In FIG. 6, the symbol for “meet” is shown at 24, apicture icon which would be provided for each user is shown at 26, the“@- or AT” icon is shown at 28, a Starbucks icon for a particularStarbucks located at particular GPS coordinates is shown at 30 (whichallows Starbucks to send both the sender and receiver a coupon once themessage is sent, if they wish to). Finally, the time icon, which couldbe selected to show 1:00 PM, could be selected to show a Bulova watch at32 (which would allow Bulova to send a coupon to the sender and receiverif they wished). If either the sender or receiver touches the Starbucksicon 30, they are taken to the information of FIG. 7.

Referring now to FIGS. 17-45, a step by step guide of how to compose aJGist message using the JGist application is shown. In FIG. 44, thesymbolic message “I love my Starbucks coffee” is shown delivered andFIG. 45 shows that if either the sender or receiver touches thestarbucks icon, they will be taken to a screen showing the starbuckslocation and any coupon which may be offered at that particularstarbucks at that particular time.

Referring now to FIGS. 46-65, the JGist symbolary selection wheel isdescribed in more detail. The JGist Symbolary Selection wheel is used tocreate the consensus-popular use of symbols. This is the primaryfunction of this wheel, (This is at the heart of creating the universalsymbols system language). Other forms of selection processes can be usedto replace of the symbolary selection wheel. The JGist wheel appearswhen the user selects the JGist icon (shown in FIG. 44 at referencenumeral 40 or icon 40 in FIG. 46). The wheel organizes the symbols bysubject matter, so for example, if the word coffee is typed (as in FIG.48, and the wheel activated as in FIG. 51, a variety of coffee symbolsare made available.

The wheel also allows different senses to be selected—for example inFIG. 54 a sound can be inserted into the JGist message. FIG. 55 shows avariety of sounds available for selection (the most popular symbols asmeasured by their usage count in all JGist messages). The emotion icon(“feel”) is shown in FIG. 58 and a variety of emotions (colours in thisembodiment) are available for selection as shown in FIG. 59. FIG. 65shows the JGist message delivered.

Reference numeral 41 is for a symbol keyboard which provides another wayto access symbols, which are stored on the phone and can be directlyselected and inserted into the message, rather than selecting using thewheel or the knowledge engine. Whenever a symbol, whether an image orsound or any other form of a human sense is selected, it will beprocessed in the symbolary selection bank-knowledge engine for consensuspopular voting, organization, storage and retrieval.

Referring now to FIGS. 66-75, an email version of the JGist applicationis shown. FIG. 67 shows a standard email message and FIG. 68 shows themessage after it has been JGisted. FIGS. 69 and 70 show that if youtouch the Delta icon for flight 768, you are taken to a webscreen withthe flight status information for Delta flight 768. FIG. 71 (tap once)or FIG. 72 (tap and hold) show how to pull up a Bulova watch ad (FIG.73). FIG. 74 shows an icon for the Mall of America Radisson, which ifselected pulls up a coupon book for the mall of America (FIG. 75).

Referring now to FIGS. 76-93, the knowledge engine is discussed in moredetail. The knowledge engine is run on the search engine server 16 andacts as a real-time look-up engine to help a user select a symbol ormood. It is important to note that the user will be introduced to themost popular symbols expressed by their ranking of their recognition ofmeaning, “gist”, when using a multi-screen device. This is the mostimportant factor in building the universal symbol system language. Theuser can either use the wheel to select a mood (such as happy—a greenbackground) or can allow the knowledge engine to suggest a mood based oncontext of the words of a message (as shown in FIG. 79). In FIG. 86, asymbol is suggested based on the context of the message “Best thingsince sliced bread!”. Each symbol in the knowledge base database isassociated with key words and categories to allow for messages to beparsed and searched for relevant symbols. In this example, a loaf ofsliced bread is suggested (see FIGS. 89 and 90). Similarly, theStarbucks symbol is suggested in response to “Let's meet at Starbucks”,using key words.

A message can be composed in conjunction with the knowledge base, or auser can select symbols which are pre-loaded into the smartphone andavailable via the wheel or a symbol keyboard.

Once a message is sent, the search engine server 16 is sent details ofsymbol usage in the message for incrementing the counter associated witheach symbol and for billing purposes.

It should be understood that symbols which are monetized, can each havedifferent rates based on time of day, geography, store location and therates can be changed from time to time by the vendor. Vendors can bebilled daily, weekly, monthly or any other desired period. Vendor adcontent, which is associated with a particular symbol, can be dividedgeographically, down to the store level, and can be changed as often asthe vendor wishes.

It should also be understood that coupons or ads can automatically bebrowsed to by the sender and/or receiver of the message, oralternatively the vendor could send them to the sender and receiversmartphones via text message, if desired.

The above examples and disclosure are intended to be illustrative andnot exhaustive. These examples and description will suggest manyvariations and alternatives to one of ordinary skill in this art. All ofthese alternatives and variations are intended to be included within thescope of the claims, where the term “comprising” means “including, butnot limited to”. Those familiar with the art may recognize otherequivalents to the specific embodiments described herein whichequivalents are also intended to be encompassed by the claims. Further,the particular features presented in the dependent claims can becombined with each other in other manners within the scope of theinvention such that the invention should be recognized as alsospecifically directed to other embodiments having any other possiblecombination of the features of the dependent claims. For instance, forpurposes of written description, any dependent claim which followsshould be taken as alternatively written in a multiple dependent formfrom all claims which possess all antecedents referenced in suchdependent claim.

What is claimed:
 1. A system for symbolic communication comprising: acommunication system; a sender communication device including aprocessor and a memory; a symbolic communication software module storedin the sender communication device memory, the symbolic communicationsoftware module including a database of symbols, with some of thesymbols being billable, each billable symbol being associated with amerchant and having a billing rate associated with its use in a message,the symbolic communication software module comprising executableinstructions that when executed by the processor cause the processor to:allow a user to select symbols to compose a message; send the message toa receiver communication device using a communication system; count andrecord each symbols used in the message in the symbol server, and billthe merchant for the use of the billable symbol in a message, using thebilling rate associated with the billable symbol.
 2. The system of claim1 wherein a user can request a symbol selection from a knowledge baseduring composition of the message.
 3. The system of claim 2 wherein theuser can select symbols from a graphical user interface which is part ofthe symbolic communication software module.
 4. The system of claim 3wherein the graphical user interface is a symbolary selection wheel (orother form of selection process) of symbols which can be selected by theconsensus-popular symbols displayed or a selection of their ownpreference
 5. The system of claim 2 wherein symbols are suggested basedon the count of each symbol and at least one key word parsed from themessage being composed. It is important to note that symbols willrepresent the context of messages in the best form and according to theuser's preference of representation of words, phrases or whole messages.Additionally, users can pre-select the methods or protocols to includesymbols in their communication.
 6. The system of claim 1 wherein thecommunication system is selected from the group consisting of a cellularphone system, an email program, and an internet enabled TV.
 7. Thesystem of claim 4 wherein the wheel symbols displayed are selected fromthe knowledge base using keywords parsed from the message beingcomposed.
 8. The system of claim 1 wherein the message can include soundand/or color as part of the message.
 9. A system for symboliccommunication comprising: a symbol server including a server processor,a server memory and a database containing symbols, billable andnon-billable symbols, the billable symbols representing products orservices, each billable symbol being associated with a merchant andhaving a billing rate associated with its use; a sender communicationdevice including a processor and a memory, and including a subset of thesymbols obtained from the symbol server; and a symbolic communicationsoftware module stored in the sender communication device memory,comprising executable instructions that when executed by the processorcause the processor to: allow a user to select symbols to compose amessage; send the message to a receiver communication device using acommunication system.
 10. The system of claim 9 wherein a user canrequest a symbol selection from a knowledge base during composition ofthe message.
 11. The system of claim 10 wherein the user can selectsymbols from a graphical user interface which is part of the symboliccommunication software module.
 12. The system of claim 11 wherein thegraphical user interface is a wheel of symbols which can be selected.13. The system of claim 10 wherein symbols are suggested based on thecount of each symbol and at least one key word parsed from the messagebeing composed.
 14. The system of claim 9 wherein the communicationsystem is selected from the group consisting of a cellular phone system,an email program, and an internet enabled TV.
 15. The system of claim 12wherein the wheel symbols displayed are selected from the knowledge baseusing keywords parsed from the message being composed.
 16. The system ofclaim 9 wherein the message can include sound and/or color as part ofthe message.
 17. A system for symbolic communication comprising: asymbol server including a server processor, a server memory and adatabase containing symbols, billable and non-billable symbols, thebillable symbols representing products or services, each billable symbolbeing associated with a merchant and having a billing rate associatedwith its use; a sender communication device including a processor and amemory, and including a subset of the symbols obtained from the symbolserver; and a symbolic communication software module stored in thesender communication device memory, comprising executable instructionsthat when executed by the processor cause the processor to: allow a userto select symbols to compose a message using a communication system;send the message to a receiver communication device; count and recordeach symbols used in the message in the symbol server, and bill themerchant for the use of the billable symbol in a message, using thebilling rate associated with the billable symbol.